The alert priority of each theater can be set to 'normal' or 'high'. For example, different theaters might be dedicated to fleets operating in different geographical areas, or to fleets performing different types of missions. Theaters serve as a tool for placing different fleets in logical categories. There is always a minimum of one theater, but the player may create additional theaters if desired. A theater can accommodate any number of fleets without penalty. This determines where the task forces of the fleet may be automatically distributed when performing their mission.Īssigned regions for the selected fleet will be highlighted such that their color fades in and out, to distinguish them from regions assigned to other fleets.Įach fleet is part of a named naval theater, which is simply a group of fleets. When task force(s) within a fleet are selected, and the task forces have been assigned to a mission, the fleet as a whole can then be assigned to specific strategic regions by right-clicking regions on the map. Each fleet has its own insignia and name, which can be customised by the player.Ī new fleet can be created by selecting one or more existing task forces, then clicking the '+' button at the bottom of the screen.Īn admiral can be assigned to each fleet, conferring bonuses to all task forces within the fleet. The top right shows the naval theater containing the fleet.Ī fleet is a group of one or more task forces. The Atlantic Fleet assigned to two strategic regions. For example on High risk submarines will attack all enemy ships, including screens. The engagement rule controls how aggressively a task force behaves. Shift-clicking on the button will allow multiple damaged ships to be detached as one task force. Repair now!: Explicitly orders an individual ship to return to port as a detached task force for repairs.Repair priority: Sets how severely a task force has to be damaged before it returns for repairs.The amount of ships detached depends on the repair priority setting as well as the damage to each individual ship. After completing repairs, the ships will return to their assigned task forces. The detached ships are very vulnerable to attack while they return. Automatic split off: Allows the most heavily damaged ships to detach and return to a close by naval base for repairs while the rest of the task force continues its mission.The task force composition editor allows changing the desired number (and with Man the Guns the specialisation) of ships that will be automatically deployed to the task force. This will reinforce the task force with ships from the theater's reserve fleet. To maintain the current composition even after a task force takes losses, the Automatic reinforcement option can be enabled. Selected ships can be automatically distributed in balanced task forces, which attempts to create task forces with good ratios of screens, capital ships, and carriers.Īutomatic reinforcement.Multiple selected task forces can be merged into one.Selecting ships and right-clicking another task force reassigns them there.Existing task forces can be split in half or split in a custom way using the options above the task force's unit view.Newly built ships join the task force they were assigned to or a reserve fleet.Task forces can be created and restructured in several ways: Task forces move at the speed of their slowest ship.Ĭreation and reinforcement For each task force, the player can choose how many ships to include. Task forces must contain at least one ship. Each task force has a customisable insignia and name. They are the most basic unit of ship control available to the player. Task forces are groups of individual ships. The unit overview of a carrier task force called "Singapore Squadron", part of the "Far East Command" fleet, docked in Singapore
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